
5) Watch for patterns, and time your movements right to pass by difficult obstacles. 4) Move quickly to avoid being swallowed by the green Marble Munchers. 2) Complete each raceway as fast as possible because extra seconds mean extra points, and the extra time from one raceway is carried over to the next raceway 3) Try to maneuver around the Black Steelie, or try to bump him off a cliff to get rid of him permanently. TIPS AND TRICKSġ) Anticipate your next move and start the Trak-Ball rolling in that direction ahead of time. SCORING Moving the marble: 10 points per unit Taking a jump (Practice race only): 3,000 to 6,000 points Killing Black Steelie: 1,000 points Going through a tunnel or tube: 2,000 or 4,000 points Rolling over an enemy (Silly race only): 500 points + 3 seconds of time Finishing a race: race number x 1,000 points Finishing a race: seconds remaining x 100 points Finishing the game: 20,000 points + 1,000 points per second remaining Finishing the game: -1,000 point penalty for every death during the game. Unlike the first game's superb trackball control, 'Marble Man' was controlled via a joystick. A sequel to this classic game, entitled "Marble Madness 2 - Marble Man" was fully developed and a very small number of cabinets were built, but unfortunately the game was never released. Marble Madness was also one of the few games of the time to have a definite goal, in that the game ends when all levels are completed. Marble Madness was the first game to feature true stereo sound it was the first game to truly capitalise on what in-game music could offer the player, with each level having its own distinctive, and suspense building soundtrack.
C64 marble madness music how to#
He then taught himself how to program in assembly language before joining Atari, so he found it very easy to settle in at Atari. Mark was very well known for his game-playing skills and easily won the contest. The game was designed as part of a contest Atari ran at the time, allowing outsiders to design a game. Mark Cerny was only 17 years old when he joined Atari and designed Marble Madness. The original design brief called for the trackball to be motorized and synchronize its spin with that of the marble, to simulate inertia. It was also the first game to feature such impressive and cleanly rendered pseudo 3-D Graphics. Marble Madness was the first game to run on the new Atari System 1 hardware and was the perfect showcase for Atari to demonstrate the technical superiority of its new arcade architecture. Players: 2 Control: trackball TRIVIA Marble Madness was released in December 1984. TECHNICAL Game ID: 136033 Runs on the "Atari System 1" hardware. Marble Madness features six different mazes. The two-player game has players competing to reach the goal first. As well as having to negotiate the marble over treacherous walkways and ramps, numerous obstacles and unfriendly creatures will try to slow the marble's progress or knock it over the edge of a platform, wasting yet more precious seconds until a replacement marble appears. Any seconds that remain on the timer when the finish line is crossed are carried over to the next level. The game's goal is to guide a small glass marble over a three-dimensional maze and reach the finish line before the level's timer has expired. Marble Madness is an abstract maze game for one or two players. Arcade Video game published 38 years ago: Marble Madness © 1984 Atari Games Corporation.
